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Like any industry, comics has its own lingo. Language that is used pretty exclusively for comics, or at least have their own definitions unique to comics. Gutters, word balloons, TPBs, etc. Sometimes industries overlap, though, and marketing industry language gets used when talking about marketing comic books. As I happen to work in marketing, I thought I might take a blog post to make sure we're all speaking the same language when it comes to that.

What are, for example, POP Displays? "POP" is an acronym for "point of purchase." It's a general term used to describe any promotional material that's designed to be placed at the location where you actually buy something. It could be a sticker meant to actually be adhered to the cash register or a poster intended to hang behind the counter or an old-school spinner rack that's displaying comics or even a life-size figure. Sometimes they're made by the publisher, sometimes the retailer. Really, it's just about anything that a retailers utilize as a way to promote their products.

"POS" stands for "point of sale" and is a sub-set of POP. The point of sale is where the actual transaction takes place, where the cash register is. These are typically smaller items, and try to play more heavily on the impulse purchase mentality, whereas POP can be (but not necessarily always are) larger and geared more towards overall awareness.

There are some standards that often get thought of with regard to POP. The "tent card" is a classic because they're easy to create and can be tweaked to fit a wide variety of sizes and proportions. It's essentially just piece of heavy paper folded in half. The V shape is placed upside down on the counter, allowing the text and graphics to be seen/read while the customer is standing near it. Because there's so little involved in the actual production of tent cards, creators not infrequently provide PDFs for retailers to print out themselves.

"Table tents" are essentially a more elaborate version of tent cards. Unlike their namesake, table tents do not necessarily fold up in a tent-like shape but, rather can be nearly any sort of self-standing piece designed to be placed on a table or counter. You see this type of thing a lot in mid-scale restaurants. Sometimes they're just cardboard standups plugging the desserts, sometimes they're more elaborate and hold copies of the menu or napkins. (Though don't confuse table tents with napkin holders; there needs to be a marketing/sales angle here.) Those cardboard cut-outs of characters you sometimes see on comic convention tables with the speech balloon hawking the latest book? Those are table tents.

Another simple, and common, POP for comics are "header cards." These are basically a flat piece of card stock that's as wide as, but an inch or two taller than, a comic book. They're designed to be placed behind a stack of comics on the rack, and the portion that sticks up above the actual comic has some type of promotional message. I've seen store-specific ones frequently that highlight staff picks, while publisher ones use them to tie together storylines that cross over multiple titles.

Also used right next to the comics are "shelf talkers." These are also generally simple card stock pieces, but they rest underneath a stack of comics and stick out slightly beyond the shelf. Publishers again can create title-specific shelf talkers, but many stores also use them to highlight "New Comics This Week" or "Featured" books as seen in this photo.

Less used, because they're a tad more expensive in large quantities, are "window clings." These are thin plastic, usually translucent, promotional pieces that adhere to smooth surfaces like windows via static electricity. I have to admit that I haven't seen these used much in comicdom; the only instance I can think of offhand are the Visa/Mastercard pieces often stuck on the front door.

From time to time, "standees" are available. These basically large cardboard cutouts that are free-standing. You tend not to see too many of them in comic shops since they take up a fair amount of precious floor space. They also are fairly expensive for as quickly as they begin to look worn. Some of the more popular characters have commercially available versions for fans. I recall there was an Arthur Adams drawn Wolverine that was rather prolific in the 1980s.

That's certainly not all of the POP items that are available, but that covers some of the more common ones that use terms you might not be familiar with. Check out the promotional kit below and see how many different POP pieces you can identify!
I've been running behind on a number of things lately and just had a chance to read Rob Salkowitz's piece talking with Joshua Williamson at New York Comic Con from a week and change ago. It's a good read overall, but let me quote a portion I want to focus on...
DC has, at times, been prone to playing too heavily into that, manufacturing crises and continuity events that landed with diminishing returns, exhausting existing fans without bringing in new ones.

These days it is doing the opposite of that. The lineup is bristling with new takes on old characters that offer onramps for fans with varied tastes and sensibilities...

Williamson credits a lot of that to the culture created by editor-in-chief Marie Javins. "Everyone likes her total leadership," said Williamson. "She has a lot of trust in us. I think that's because she was also a creator, a colorist. She has this experience and understands it from that perspective, not just a business perspective."

Williamson says that under Javins, creators have a lot of freedom to take books in their own direction, almost as if they were creator-owned.
Marie Javins
That, to me, sounds remarkably like, Jim Shooter's early days at Marvel. Jim Shooter had been a writer for (primarily) DC starting back in 1966. He got to be editor-in-chief at Marvel in 1978, and soon helped to usher in the legendary runs of Chris Claremont and John Byrne's Uncanny X-Men, Frank Miller's Daredevil, Walt Simonson's Thor, John Byrne's Fantastic Four, and Doug Moench and Bill Sienkiewicz's Moon Knight among others. And if you read/hear interviews with any of those creators talking about that era, they all say that they had a lot of latitude to do what they wanted. They took the characters in then-new directions based on the creators' visions, almost as if they owned them outright.

Shooter has since gotten a bad rap for his later levels of editorial interference, and sliding his focus more to the business end of the company to the detriment of the creative end. (I recall Byrne citing that he had been working on Fantastic Four about 3 months ahead of his deadlines, but then Shooter changed the deadlines and he became six months behind overnight.) I knew a retailer who made a very clear distinction between "Early Shooter" era Marvel and "Late Shooter" era Marvel with the split being 1984 with the Shooter-scripted Marvel Super Heroes Secret Wars. Because Late Shooter era Marvel seems to have less creative (as generally perceived) output, more complaints from creators, and even several creators (notably Byrne, Moench, Steve Gerber, Marv Wolfman, and Gene Colan) having left to work for DC, Shooter's reputation with Marvel isn't great. But his first years there were qualitatively and quantitatively excellent.

For pretty much the exact reasons Williamsons attributes to Javins.

I suspect that if you look any of the collectively great periods of a comic publisher's content, you'll find not only some incredibly talented creators (which seems obvious) but also an editor-in-chief who trusted that talent in the same way. Bill Gaines' "new trend" EC comics. Early '60s Marvel under Stan Lee. Like Shooter, their work isn't devoid of controversy but there was some amazing creative output that came out of those periods. Creative output that directly led to higher sales.

Funny that has to be learned over and over and over again.
Marvel tried to jump on the youth culture magazine fad of the late 1970s with Pizzazz. Each issue, like most of its competitors, featured a combination of pap interviews with celebrities, trite articles about popular movies and music, and a few comics. The series lasted for about a year and a half and is largely only remembered these days for a serialized Star Wars comic strip started by Roy Thomas and Howard Chaykin.

Personally, I just find it kind of amusing that Shaun Cassidy is shown or referenced on six of the 16 covers. And on every cover that uses his image -- it's literally the exact same image! Even the illustration on #4 clearly uses the same photo as a reference. The next most frequent cover guests are the Hulk (five covers), Spider-Man (four, not counting the Marvel logo appearances in the upper left of every issue) and Peter Frampton (three). Star Wars is referenced on ten(!) covers.
Also worth noting is the Linda Ronstadt cover. Oh, sure, it's a good likeness of her and the fact that Captain America and Dr. Strange are playing guitars behind her is chuckle-worthy. But I think it's more entertaining to see C-3PO playing drums behind them!

Despite Superman's commentary on that last issue, he had actually already appeared on the cover of a Marvel publication! Superman vs. The Amazing Spider-Man, the first modern intercompany superhero crossover, came out as a joint Marvel/DC publication in 1976!

Finally, does anyone actually have a copy of #12? I want to read up on those "Albino Roach Jokes!"
Here are this week's links to what I've had published recently...

Kleefeld on Comics: Pancho Villa Monster Hunter Review
https://ift.tt/DnzR0ak

Kleefeld on Comics: The Maxx
https://ift.tt/AWLTbDv

Kleefeld on Comics: The COMPLETE Infinity War Digital Comic
https://ift.tt/2wvYpaE

Kleefeld on Comics: Gigs Review
https://ift.tt/gZJB8he

Kleefeld on Comics: Who or What Is Stereon?
https://ift.tt/5eTU34i


There's a semi-famous incident from the early 1980s where Johnny Carson got a hold of some 3-D glasses that featured some Jack Kirby art and credited him as the "King of Comics." Carson had never heard of Kirby and, assuming "comic" to mean "comedian", proceeded to mock this obviously overly self-important jokester. Mark Evanier helped to sort the matter out, and Carson publicly apologized on his show.

But where did those 3-D glasses come from?

I haven't quite been able to figure this out completely. The 3D Video Corporation put out a comic in 1982 called Battle for a Three Dimensional World with a script by Ray Zone and art by Jack Kirby (pencils) and Mike Thibodeaux (inks). It's a fairly short (15 pages) and self-contained story. From what I can tell, though, the 3-D glasses that came with the comic were pretty generic. Every version I've seen for sale that comes with glasses has the same bland pair. No Kirby art, nor any mention of Kirby.

At the same time, 3DVC also put out a promotional mini-poster of the comic's main character, Stereon. Again, Kirby and Thibodeaux on art. And the poster also came with a pair of 3-D glasses. As near as I can tell, it was this poster that came with the special 3D glasses with Kirby artwork, not the associated comic.

What I don't quite get is that all of the "how 3D works" pieces that are included in the comic and the poster specifically talk to how 3D television works. And that make sense from a company called 3D Video Corporation. What I don't get, though, is how/why they wound up doing a comic book and poster, and who this was intended for. I've seen backer cards for the comic, suggesting that it was sent to comic shops and sold (as opposed to some kind of promotional giveaway to television producers and directors) but to what end? They don't seem to have published anything outside this single issue, so it doesn't seem like they were shooting to become regular comic publishers. So who was this intended for and why? How was it distributed? Was the poster an advance teaser of the comic or did they come out simultaneously? And why put the higher end glasses with the poster, but not the comic? Lots of questions here that I can't find answers for.

As an interesting aside, the 3D effects for this comic were done by Tony Alderson. This comic was one of his first jobs for the company. He also did the 3D conversions for the Jaws 3D trading cards from Topps. His process was to use Kirby's original line art as the left image, then cut apart a copy of that and re-assmble it with slight displacements for the right image. He left 3DVC not long after, but continued doing 3D work, including the 3D comic versions of Sheena, The Spirit, The Rocketeer, Spacehawk, and Dracula. Alderson passed away in 2002.
Gigs book cover
The opening tag in every episode of Max Headroom was: "20 minutes into the future." The implication was that, even though the stories were clearly set in the sci-fi genre, and some of the technology on display was simply not possible at the time -- Max himself was never actually created digitally for the show; it was always actor Matt Frewer wearing prosthetics -- the ideas presented in the show were a lot closer to reality than you might think. Indeed, one of the main points of science fiction is NOT to show people about possible futures but to comment on the present. In re-watching Max Headroom today in 2026 -- nearly four decades after it first aired -- it holds up remarkably well; the themes of the show are very much still relevant.

That's what I feel like in reading Mark Mosedale's and Si Smith's Gigs which came out back a few months ago. The summary on the back cover reads...
A.I. took the work. Gigs replaced jobs. Ordinary people are left to scrape together lives in a world that's no longer built for them.
The book is set up like an anthology, with six stories that essentially stand on their own but all connect by virute of presenting the same world. Indeed, some of the characters are even present in multiple stories, though they may be a secondary or tertiary character in one despite being the protagonist in another. Collectively, the stories paint a picture of a world that, despite clearly being set in a future we haven't gotten to, might be more frighteningly closer than most people would care to admit.

The world presented in Gigs is very much a dystopia. There's a small handful of (unseen) wealthy elite running (and owning) things, a significantly smaller but seemingly financially comofortable middle class, and everybody else. I believe there's a line somewhere that says something like 75% of the population survive on gig work -- relatively temporary jobs that provide only just enough income to survive. It's not a dystopia where people are routinely disappeared or are given "re-education" or anything like that (well, I suppose it could be like that but we're not shown any of those aspects) but rather it's the type of dystopia where everyone is so caught up in just trying to earn enough money to survive that whatever time they're not working is spent in a kind of fugue state as they stare at their phones. 🤔

20 minutes into the future.

Mosedale and Smith don't offer any solutions. At least not anything at scale. What they do is point out that in bleak times, humans still want to human. They want to express themselves, they want to connect with others, they want to live. And that it's in small acts of personal rebellion that people can find themselves once again. Maybe it's running a personal book-sharing program. Maybe it's tracking down an old Walkman and listening to bootleg cassettes of bad punk music from before you were born. Maybe it's putting on a pair of sneakers and running out into the now-desolate countryside. Sure, there are protests and hacktivism and all that, but the message here is that there's a lot of hope in the smaller things that make us human. That it's in those personal acts of rebellion that we re-connect with ourselves and keep "The Man" from winning.

It's not pretty out in the world right now. A lot of people I know are dealing with it by ignoring it, and trying to carry on with their day-to-day lives. Even as costs for everything rise. As their friends and family find themselves out of work. As the products they buy get increasingly worse. As they increasingly have to pay rent just on simple distractions like games or TV. Gigs tells us that hope is the dandelions growing between the cracks of the cement. The small, singular acts of beauty where things had been paved over before. It's an excellent message to hear these days. An increasingly necessary one in fact. And Mosedale and Smith do a stellar job at executing on it.

Gigs is published by Top Shelf and came out back in June, so you should be able to order it from your favorite bookseller if they don't have it in stock. It retails for $24.99 US.
The Infinity War Ombibus cover
Some years ago, I relayed how I liked the original Infinity War comic crossover because of how tightly edited it was. And how I took some 'extra' copies of the book, cut them apart, and made my own ersatz omnibus decades before Marvel tried a collection of the series in any form. I was rather pleased with that project, but it had a couple of notable limitations. First, I couldn't get rid of all of the ads. I suppose I could've covered them with blank sheets of paper to hide the actual ads, but I'd still have a visible gap in the storytelling. (I vaguely recall testing the blank sheet thing and thinking that was more distracting than leaving the ads in place.) Second, because I was working at the page level, some scenes necessarily got repeated and others I would've liked to have included got omitted because a good chunk of the page was an out-of-context subplot or something.

Basically, the project did what I wanted it to do, but it was inherently limited in how far I could reasonaby take it.

Well, I've finally rectified that by tackling the project again, but this time doing the whole thing as a digital comic. I technically could've done this back in 1996 when I did my original but it wouldn't have been practical from a computer memory perspective back then and it would've taken forever given the processing power I had available at the time. But today, in 2026, it's much more do-able. So I've done what I wanted to do back then: take the entire storyline with all the crossovers and turn it into a cohesive single narrative. No repetitive scenes, no extraneous subplots, no omissions.

I started the same way, taking the original series and slotting in where the crossover pages fit in. As I explained last time, much of the dialogue in the crossovers is identical, so it's easy to find reference points. I discarded identical scenes, giving deference to whichever provided the most detail, as well as any subplot material that was specific to those crossover titles. In reading every crossover this time, I also discovered that several of them were actually pretty useless. They offered a story of the heroes battling some evil dopplegangers but didn't connect to the main story in any way. So I set aside Captain America, Guardians of the Galaxy, Nomad, Deathlok, and Daredevil.

After getting all the pages in order, I found that I had to make a number of adjustments on the artwork to get everything to tie together as a single narrative...
  1. "Meanwhile..." -- As is traditional in comics, some of the pages begin with a caption box that identifies the time and/or place of the current scene. Since the pages are mixed and matched from several different sources, though, some of these become redundant. I've removed/hidden any that are unnecessary because it's simply continuing an existing scene.
  2. "Next issue..." -- As these were originally designed for serial publication, many of the final pages of each issue ended with a blurb or caption announcing what would be coming up in the next installment. I've removed/hidden these since the entire story is presented here.
  3. "See Infinity War #1..." -- Character dialogue often references previous story and character elements. In cases where an extended explanation might be necessary for new readers, an asterik is sometimes included pointing to an editorial caption noting where the reference took place. Again, since the entire story is presented here, I've removed/hidden any of these that refer to other parts of this same story. I have left in any, however, that refer to comics outside the Infinity War storyline.
  4. Title page summary -- At the time these were originally published, Marvel would include a few sentences on the title page of each issue providing a high-level summary of who the main character/s was/were. I have removed all of these. These title pages also included the issue's indicia, but those had already been removed by Marvel itself on the files I'm using.
  5. Minor coloring corrections-- There are a handful of instances of coloring errors that I've corrected. Pip's hair was green in one panel, Hercules' bracers were colored red in another, etc. Mostly pretty inconsequential stuff, but I've adjusted any obvious errors I've happened to notice. Thanos' armor does shift from yellow to orange to even red at one point, but I've left these differences in place, mainly because it would take a lot of time to make this consistent throughout the entire story.
  6. Reed's warning -- Shortly after Mr. Fantastic encounters his doppleganger, he is seen calling several superhero groups to invite them to Four Freedoms Plaza. The original comic depicted these as a series of one-panel shots, but some of the tie-in comics depicted these calls in more detail. I've shifted the specific order of these calls to accomodate the extended ones we see, but doing so created a minor continuity error where Reed says that he still needs to call the New Warriors after contacting the X-Men. I've adjusted Reed's dialogue to say he still needs to contact the West Coast Avengers instead of the New Warriors. There was also a duplication of some of Reed's other dialogue in the X-Men call specifically, which I've swapped with another sentence from the request he made to another team. (There was already a clear indication that he repeated literally the exact same, word-for-word invitation to each of the teams he contacted.)
  7. "New" page builds -- Because the overall story was woven in through several already ongoing titles, the issues often feature completely unrelated subplots. Individual issue pacing, however, meant that sometimes half of a page would focus on the Infinity War and the other half on the subplot. In stripping out those unrelated sub-plots, some pages were left half-empty. A similar effect can be seen in pages whose content overlaps multiple issues, and I removed the duplicated scenes. In both cases, I have tried combining the half-pages into single whole pages. These mostly work well, although there are a few instances where the resulting page layout isn't as elegant as I would like.
  8. "Filler" panels -- Related to the previous item, there were a couple instances where I didn't have any additional story to flesh out a half-page that resulted from moving panels around. In these cases, I've filled the empty space with 'generic' filler panels. They do tie in well-enough that they make sense but they don't offer any additional character insights or advance the story at all.
  9. Individual character chronology -- The page order of some of the characters' storylines has been shuffled slightly. Notably Dr. Doom, Kang, the Living Tribunal, and Uatu. While the continuity of the larger story around them aligns smoothly, by keeping their story pages in order relative to the original comics they're presented in, it introduces some continuity problems overall. Since their personal storylines effectively have no direct connection with anyone else's throughout much of the story, I've opted to shift a few of their pages around to maintain their personal continuities.
  10. Spidey & Hawkeye's recovery -- Spider-Man and Hawkeye are injured early on. In the primary story, Wonder Man tells Captain America once they've been found and notes that Thor and the Hulk were taking them to the hospital. The Wonder Man story showing this, however, depicts Thor and Hercules finding them and taking them to the hospital. I've adjusted the dialogue to reference Hercules instead of Hulk. Elsewhere, the Hulk is shown on a television screen seemingly carrying Spider-Man into a hospital, but the image is vague enough that it can be more easily explained away as file footage or perhaps Hulk carrying Spider-Man's doppleganger or something.
  11. The Earth stops -- Towards the end of the story, everyone on Earth freezes in place. In the original story, both the precise timing of this as well as what causes it are a little ambiguous. This isn't helped by it occurring almost immediately after Galactus wipes out all the dopplegangers. Because the precise timing is a little nebulous, each of the crossovers place it in a slightly different place in the overall story, however it made sense for the particular narrative they were telling. I'm opting to include the earliest instance because that seems to offer the least number of potential continuity issues; however, it does imply the freeze is directly connected to Galactus wiping out the dopplegangers. Later dialogue does make explicit that the freeze was caused by Magus though.
  12. Astral Dr. Strange -- After Magus obtains the Infinity Gauntlet, Captain America is tricked into leading a final assault against the doppelganger army. I've included an extended version of Cap's rallying speech to the heroes but the art erroneously includes Dr. Strange in attendance, despite having been already sent away on another mission explicitly by Captain America himself. There is simply no way to make the continuity work so he can appear at this meeting in person, so I've opted to re-color Dr. Strange in that one panel to suggest he's only attending in his astral form.
Despite these changes, I am even more astonished now how well everything integrates together. My digital version has nearly 850 pages done by a dozen writers and a few dozen artists, and that the biggest corrections I have are basically a few typos and coloring errors is astounding, I think! The number of tranisitions from one title to another with no changes needed is impressive by itself, but I found that many of them even connect together thematically. And minor elements build over multiple titles -- like when Cyclops notes in Alpha Flight that they're in the process of building an expeditionary force to lead against Thanos, and then Captain America says in Infinity War that they've chosen everyone, and Nova goes around bragging in New Warriors that he's included, and we get Captain America rounding everybody up in Fantastic Four before we see the final group assembled back in Infinity War. Or how Scarlet Witch brings in Agatha Harkness in Infinity War which leads to a brief reunion with Invisible Woman and introducing her son Franklin in Fantastic Four which leads to Franklin's attempted abduction being a plot point over in Marc Spector: Moon Knight.

Not every detail is picked up on and not every connection works perfectly. But again, considering how many creators were involved and for how long, I think it works remarkably, remarkably well. The story itself is good but not all that spectacular, but the line-wide editing is the best I've ever seen.

If you're interested, I've made a copy available for download in CBZ format here (approximately 1.5 GB).