If you're a regular reader of mine, you know I'm a sucker for anything related to Jack Kirby. So when I saw the solicitation for Mike Hoffman's Secrets of Jack Kirby: Methods and Techniques, it was a no-brainer to put my order in.
Now, let's get a couple things straight right up front. I've been reading Jack's work since I became interested in comics as a kid. And I've been professionally studying his art in particular for over twenty years. The odds of a 72-page book talking about Jack's art telling me something I didn't already know are about nil. That's not why I got this. Jack's body of work has been studied more than virtually any other comics creator ever; everyone who's ever worked on it or with Jack has been interviewed repeeatedly. There are no "secrets" in what Jack did; he used regular ol' comics storytelling ideas, but he just implemented them very, very well. My interest here is in seeing how someone else looks at Jack's art and how they might use/interpret what he's doing differently. Where they feel more emphasis should be in studying his work.
Second, the solicitation copy for the book reads, "A fascinating and insightful examination of the actual working methods of Jack Kirby's famed comics work, profusely illustrated." So this not a how-to-draw-like-Jack instruction book. And again, at 72 pages, there's only going to be so much of Jack's decades of comics work it will be able to cover.
So what does this look like in practice? What Hoffman does is take pages of Jack's art -- mostly interior comics pages, mostly just the black and white line art -- and explain one artistic technique that is used on each page. For example, there's one page discussing "circular composition" and it showcases a page of Jack's art that utilizes a circular composition. There's another page discussing "left/right balance" and it showcases a page of Jack's that utilizes a strong left/right balance. The book goes through about 40 different artistic ideas this way, mostly devoting one page for each topic; although a few get multiple pages. Then there's a three-page comic sequence by Hoffman in which he conspicuously uses many of those techniques, followed by a few Kirby-related text pieces he'd originally done for other outlets.
The good thing about using Jack's work to showcase examples of different artistic ideas is that he produced a LOT of work over his career, so it's not hard to find excellent examples. This is especially beneficial in Hoffman's book because his explanations/decriptions are generally limited to only two or three sentences. For example, the description accompanying "functional flatness" reads in its entirety: "The large figure in panel 3 is mainly shown 'flat on' to the viewer -- though the arms are folded back -- this is a [sic] intentional contrast against a highly dimensional background using radical perspective." If "functional flatness" were a phrase in comics, that might be sufficient but it's not a phrase I've heard before. And just to make sure I'm not just letting whatever personal limitations in my education get in the way, a Google search on "functional flatness" turns up mostly a lot of engineering related results and even by adding "comics" to my search query, most of the results are discussing the physical flatness of comics and how to get rid of spine roll. If Hoffman wants to push the idea of "functional flatness" in comics art as a thing, that's fine of course, but his descriptor here is a bit lacking for what's effectively a new term.
The book has a fair amount of that. There's not a page on "foreshortening" but there are ones for "balanced exaggeration" and "perspective manipulation," and another on "no foreshortening." So it's a little challenging if you want to look for a specific technique Jack used -- you have to know what Hoffman decided to call it, which may or may not be related to whatever terms you learned in any art classes. Further, the book doesn't have any of the concepts organized by any artistic principle (like everything related to layout together or everything related to linework together) but it's just all alphabetical based on whatever terms Hoffman is using. That page on "no foreshortening" is listed under "N" for example.
The additional text pieces are fine for what they are, but they do strike me as basically filler. Half of them don't really speak to Jack's art in any way, and the other half are more on his overall approach to comics broadly, not anything relating to the techniques showcased in the book.
I find myself struggling to think of an audience this book would be good for. The core (I think) idea of explaining artistic concepts through Kirby examples would be useful to younger/less experienced artists is solid enough and the Kirby examples are great, but the explanations/descriptions are not descriptive enough for that audience. And for people who are familiar enough with the concepts that they don't need longer explanations, there aren't enough examples that they wouldn't be able to find just thumbing through their own collections. This book seems to be a middle-ground that wouldn't serve either potential audience very well. But with a retail price of only $14.95 US for the paperback version, I can't complain too much about getting to look at Jack Kirby artwork. (A hardcover version is also available for $24.95 US.)
Now, let's get a couple things straight right up front. I've been reading Jack's work since I became interested in comics as a kid. And I've been professionally studying his art in particular for over twenty years. The odds of a 72-page book talking about Jack's art telling me something I didn't already know are about nil. That's not why I got this. Jack's body of work has been studied more than virtually any other comics creator ever; everyone who's ever worked on it or with Jack has been interviewed repeeatedly. There are no "secrets" in what Jack did; he used regular ol' comics storytelling ideas, but he just implemented them very, very well. My interest here is in seeing how someone else looks at Jack's art and how they might use/interpret what he's doing differently. Where they feel more emphasis should be in studying his work.
Second, the solicitation copy for the book reads, "A fascinating and insightful examination of the actual working methods of Jack Kirby's famed comics work, profusely illustrated." So this not a how-to-draw-like-Jack instruction book. And again, at 72 pages, there's only going to be so much of Jack's decades of comics work it will be able to cover.
So what does this look like in practice? What Hoffman does is take pages of Jack's art -- mostly interior comics pages, mostly just the black and white line art -- and explain one artistic technique that is used on each page. For example, there's one page discussing "circular composition" and it showcases a page of Jack's art that utilizes a circular composition. There's another page discussing "left/right balance" and it showcases a page of Jack's that utilizes a strong left/right balance. The book goes through about 40 different artistic ideas this way, mostly devoting one page for each topic; although a few get multiple pages. Then there's a three-page comic sequence by Hoffman in which he conspicuously uses many of those techniques, followed by a few Kirby-related text pieces he'd originally done for other outlets.
The good thing about using Jack's work to showcase examples of different artistic ideas is that he produced a LOT of work over his career, so it's not hard to find excellent examples. This is especially beneficial in Hoffman's book because his explanations/decriptions are generally limited to only two or three sentences. For example, the description accompanying "functional flatness" reads in its entirety: "The large figure in panel 3 is mainly shown 'flat on' to the viewer -- though the arms are folded back -- this is a [sic] intentional contrast against a highly dimensional background using radical perspective." If "functional flatness" were a phrase in comics, that might be sufficient but it's not a phrase I've heard before. And just to make sure I'm not just letting whatever personal limitations in my education get in the way, a Google search on "functional flatness" turns up mostly a lot of engineering related results and even by adding "comics" to my search query, most of the results are discussing the physical flatness of comics and how to get rid of spine roll. If Hoffman wants to push the idea of "functional flatness" in comics art as a thing, that's fine of course, but his descriptor here is a bit lacking for what's effectively a new term.
The book has a fair amount of that. There's not a page on "foreshortening" but there are ones for "balanced exaggeration" and "perspective manipulation," and another on "no foreshortening." So it's a little challenging if you want to look for a specific technique Jack used -- you have to know what Hoffman decided to call it, which may or may not be related to whatever terms you learned in any art classes. Further, the book doesn't have any of the concepts organized by any artistic principle (like everything related to layout together or everything related to linework together) but it's just all alphabetical based on whatever terms Hoffman is using. That page on "no foreshortening" is listed under "N" for example.
The additional text pieces are fine for what they are, but they do strike me as basically filler. Half of them don't really speak to Jack's art in any way, and the other half are more on his overall approach to comics broadly, not anything relating to the techniques showcased in the book.
I find myself struggling to think of an audience this book would be good for. The core (I think) idea of explaining artistic concepts through Kirby examples would be useful to younger/less experienced artists is solid enough and the Kirby examples are great, but the explanations/descriptions are not descriptive enough for that audience. And for people who are familiar enough with the concepts that they don't need longer explanations, there aren't enough examples that they wouldn't be able to find just thumbing through their own collections. This book seems to be a middle-ground that wouldn't serve either potential audience very well. But with a retail price of only $14.95 US for the paperback version, I can't complain too much about getting to look at Jack Kirby artwork. (A hardcover version is also available for $24.95 US.)


Mark D. White's latest book at the intersection of comic books and philosophy is Ethics of the Fantastic Four. In it, he discusses... well, the ethics of the Fantastic Four. He's not looking at individual decisions, but at the cumulative overall approach each character takes that helps to define who they are. He devotes an entire chapter to each of the four primary members, as well as one for Dr. Doom and another for Galactus and the Silver Surfer. He of course offers an introduction to some broad ethical frameworks to work from, and he does have a sort of case study by way of Marvel's Civil War event.






