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Can't Stop; Won't Stop!
I've often heard that young people think they're immortal. That's usually a shorthand meaning that they often don't consider the consequences of their actions and, thus, sometimes behave recklessly.

Looking back at my own youth, I certainly don't ever recall thinking, "Of course I can do this stupid thing! That won't kill me!" But I also don't recall ever thinking much about death or life-long injuries or anything like that. Any of those behaviors that might be considered reckless rarely got more thought than, "That looks cool!" (I seem to recall in particular a number of "stunts" on bicycles as we attempted to emulate Evel Knievel.)

Of course, as you age, you start seeing more friends and relatives die. The finality of life starts to sink in, and you begin to understand what consequences can really mean. But, interestingly, what caught my attention was less the consequences of big actions that lead to immediately dramatic results (e.g. drunk driving leading to car crashes) and more the consequences of a number of little actions that lead to extended, deteriorative results. That is, you're less likely to get killed in a fiery plane crash than you are to slowly grow old, start having lung problems from smoking, go through years of painful chemotherapy for cancer treatments, start having to lug around an oxygen tank, which gets more and more difficult to do as arthritis sets in, before you eventually find yourself bed-ridden as your brain atrophies with little to engage your mind.

In my lifetime, I've been to one closed casket funeral because the person's body was too mangled to display. By contrast, I've been to dozens of open casket funerals where I could look down on the withered and weathered faces of people who I knew hadn't even remotely enjoyed the last years of their lives. Strokes leaving them unable to speak, hearing loss preventing them from holding a conversation, broken hips making them wheelchair bound, dementia keeping them from even recognizing the reality around them... Seeing those people go from being bright, vibrant, engaged friends and family members to barely even shells of a human has had an impact on me.

Of course, some of the problems people encounter as they age are genetic in nature, and all you can do is hope you didn't get that bit of DNA from your folks. But many of those same problems are amplified by how you live your life. Maybe liver cancer does indeed run in your family, but if you throw a lot of hard drinking on top of that, you're going to radically increase your odds of getting it yourself. By contrast, if arthritis runs in your family, you can slow its onset by working to keep your joints limber through stretching and exercise. It's that last piece that I think is worth expanding on, throughout your entire life.

I think about it in kind of Sisyphean terms. You eat healthy and you work out to push things up the hill. At some point, though, you'll experience a set-back. Whether it's age-related or genetics or maybe you do indeed just randomly get hit by a bus. That's the equivalent of falling back down the hill. BUT, the higher up the hill you are in the first place, the set-backs won't push as far back down. Say something happens that impacts your ability to lift and you lose half your stength. If you were bench-pressing 100 pounds, that means you can now only lift 50. But if you were bench-pressing 200 pounds, you're now lifting 100. There's a greater numeric difference in the losses of the latter case, but you're still able to lift 100 pounds... which is still twice as much as in the first case!

As I mentioned briefly yesterday, I was in an accident in 2017 where I was struck by a reckless driver. I broke and dislocated my shoulder, and my left leg was pretty well shattered. I spent three weeks in the hospital and another year and a half doing physical therapy. It took me nearly three months before I could even attempt to walk. But virtually every doctor, nurse, and therapist I saw during that time said that I would have been phenomenally worse off if I hadn't been running marathons prior to the incident. I was in good physical shape, and I was used to the mental rigor of working long hours through a lot of sweat and pain to achieve a goal. Had I been more of a couch potato, I might still be able to walk, but there's a fair chance I would've needed a cane and I wouldn't be able to run at all! (I'm not able to run marathons, but that I'm able to run at all is amazing!)

The same holds true for mental capacity. The more you're able to stay mentally active -- not just doing the daily crossword or whatever, but continuing to engage with life by remaining curious and trying to learn new things -- the less of an impact cognitive declines will have. One reason why people often have serious declines after the loss of their sight or hearing as the grow older is that they're no longer able to engage in ways they used to. They can't see to read and they lose the stimulous of addressing and analyzing the news from reading the paper, or they can't hear and lose the stimulous of engaging with other people. Those parts of the brain that process those inputs gets turned off and they often can't find substitutes.

Our bodies, like everything else, will break down over time. We can't stop from aging and we're not immortal. But by continuing to push ourselves both mentally and physically over our entire lives, we can keep from growing old. When aging does start to catch up with us, the higher up that hill we are to begin with, the longer it's going to take to slide all the way down to the bottom.

So I try to push myself every day. To learn something new. To push myself in some way. I'm not always successful (man, this year has been difficult to even just maintain, much less pushing forward!) and there are occasionally major set-backs (like the aforementioned accident). But rejecting complanency, refusing to stop pushing myself, that's what's going to set me up for a better life.
Why?
One question I ask myself a lot is, "Why did I do that?" I don't ask in a derogatory or demeaning type of tone; it's not a form of passively aggressively calling out my own bad behavior. It's an actual question that I use to figure myself out.

Every action I take is for a reason, whether I consciously realize it or not. Some are fairly obvious -- if I haven't had meat in a while and I'm hungry, it wouldn't take a genius to figure out that's why I got a cheeseburger for lunch. Some reasons for my actions, though, aren't so straightforward. In fact, some might not even be easily discernable to me. And figuring out why I make those decisions and take those actions helps me to better understand myself (primarily) and others. If I understand why I make a decision, it can help me figure out if it's a valid response or not, and whether I should continue making decisions in that same manner.

Of course, I don't always have an answer readily available. Sometimes, it's not always practical to address a question like that in the moment. Sometimes, the answer lies buried within decades old memories that haven't consciously come to the surface in ages. Sometimes, the root cause is from a less-than-obvious tangential incident. Sometimes, you just need a little distance to properly assess the situation.

Not every action is one that needs to be re-assessed and changed. There could be a perfectly reasonable rationale behind that decision and/or it doesn't have a material impact on anything anyway. I still find it a valuable exercise to ask "why" though, so that I can validate the choice.

Why do I procrastinate?
Why do I keep a blog?
Why do I hold a knife and fork that way?
Why do I mostly keep to myself during group discussions?
Why do I wear clothes that are mostly mono-chromatic?

The impact of the questions vary. I did change how I hold a knife and fork after asking myself that question, but it's a pretty trivial aspect of life ultimately. Procrastination, on the other hand, can have a huge impact on everything I work on, but by knowing why I do procrastinate, it allows me to indulge in it when the stakes are less critical.

Of course, part of the challenge in that internal reflection is setting aside the time to do it, without a load of distractions to pull you away from your thoughts. Personally, I found running to be very useful in this regard. The rhythm of my legs acted as a sort of physical white noise, and there's little to do besides think. Biking is fast enough that it requires reallying paying attention to my surroundings at all times to avoid an accident, and swimming requires enough precision (particularly when it comes to breathing) that I have to focus a lot of my mind on that. Running allowed me to get lost in my own thoughts, and address that question of why. For me, at least, it was almost a form of meditation. I think I've gotten to a much better, more comprehensive understanding of myself after I began running and I led a much more fulfilling life as a result.

(As an aside, that's not why I first started running. And I'm using the past tense above because I haven't been running for a few years now. I was hit by an SUV and it shattered my left leg. After a LOT of physical therapy, I can technically run but not nearly at the level I used to, and I would finish my runs more pissed off than when I started. Running had started making me feel worse becuase I began comparing my current performance to my past performance, and I couldn't excuse myself for that despite knowing full-well why it would never realistically be possible to return to my pre-accident abilities.)

But by continuing to ask myself why I do everything I do -- not just on those decisions I regret making or consider a mistake -- I have a better understanding of who I am. While it might be seen as a bunch of navel-gaving, that I'm actively trying to answer a specific question, I suspect I come away with more resolution than un-directed meditation. It's not the broad, open-ended question of, "Why am I here?" but asking the questions with specific, discoverable answers ("Why did I do that?") takes me ever-closer to figuring out who I am.
Who am I?
This week, I'm going to try to do something different. Rather than talk about actual comics or the comics industry or any of the usual topics I tend to cover, I'm going to go a bit afield and talk a bit about some of the philosophical tenets I hold. Not necessarily as they relate to comics, just the broad ideas that I just generally follow in life. Chalk it up to my being unusually reflective after the shitshow that's been 2025.

"Who am I?" is one of the most fundamental questions of philosophy. Naturally, there are any number of answers to this depending on your philosophical bent, but a reasonable answer might be: the sum total of my experiences. What makes a person unique is that no one else has done exactly the same things they've done in exactly the same way with exactly the same results. Who I am includes: getting laughed at on the first day of first grade for pulling my pants down around my ankles to pee, breaking my wrist on Thanksgiving when I was 10, trying out for the eighth grade basketball team and being one of only two people to not make the cut, having one of my assigned college roommates in freshman year never show up and another drop out after the first quarter leaving my one remaining roommate and I with a dorm room designed for four people... I could go on and on with everything I've seen, everything I've done, everything I've had done to me. All of that makes up who I am today.

But there's something of a paradox here. Even though I've got all those experiences to make up who I am, they don't define me.

Everything in my past is just that: my past. I can't change any of it. I can't re-experience any of it. It's over. Done. It's no longer relevant. As has been said before, time travel is possible, but only in one direction.

But how can it not be relevant if those same experiences make up who I am? How can that not matter if those experiences shape the person I am today?

That's because I am not just the sum total of my experiences. It's what I choose to do with those experiences, what I choose to take from them make me who I am right now. I have nearly half a century of life experiences now, and I act based on them. And it's those actions that really define me today. From what clothes I choose to put on first thing in the morning to what I tell my boss when he asks me how any given project is going to whether I choose to work out or not to what I choose to read/watch/listen to. Those decisions are informed by my past but they're still new decisions. And in the moment I act on those decisions, that is who I am.

We obviously don't all start at the same point in life, and we certainly don't all wake up each morning with things being completely reset. But every time you get up, you get to choose how to act and react to the day, whatever that looks like. I'm not talking about trying to maintain a positive attitude or anything saccharinely simplisitic like that; sometimes shit just pisses you off. But whatever you wake up with, that's what you've got going forward. Take what you've got here and now, and move on from there. Doesn't matter what you did yesterday or last week or last year. Wherever you are right now, that's your current starting point. You can try to go forward, or not, and whatever progress you make (or don't) sets your starting point for tomorrow, a starting point that you can't move retroactively.

Everything in my life up to this point has shaped me. But who I am depends on what I choose to do right now.
Here are this week's links to what I've had published recently...

Kleefeld on Comics: Ziggy's Gift

Kleefeld on Comics: Today's Fandom Behavior Is Not New

Kleefeld on Comics: How Are You Getting Webcomics News These Days?

Kleefeld on Comics: Multiple Publishers IP

Kleefeld on Comics: Where Are the Cut-Out Promos


Back in the day, the number of toys licensed from comics books was paltry (certainly by comparison today) and what was available was often made cheaply. Much of which had to do with the materials that were available -- you couldn't afford to make heavily articulated, plastic action figures. So what happened on occasion was that toys were made out of paper or light cardboard; those were materials that were pretty accessible, fairly cheap, and easy to transport. So you got things like the set of Marvel Family fliers pictured here. A little Tab A/Slot B action, and you've got yourself a Captain Marvel figure that fly around.

The thing I don't get -- and I've been trying to figure this out for a quarter century -- is why creators and/or publishers don't offer things like this as downloads today? Use them as promos for your new comic? A downloadable PDF that can be easily passed around and shared that people can then print out and put together some figures or a small playset or something.

I know Chris Schweizer has done some things along these lines for his Patreon backers, and Brian Fies did one at the conclusion of The Last Mechanical Monster, but I don't recall seeing someone try something like this as a promotional tool. There seem to be plenty of fans who put together custom-designed cubees of comic book characters, so it seems to me there's no real objection to the notion of papercraft or anything.

And while I get that there's some time and effort involved, a company like Marvel or DC literally has this material from years ago sitting in their archives. Back in the '70s, Marvel did a full playset featuring the Baxter Building, the Daily Bugle, the Sanctum Sanctorum, and Peter Parker's apartment. There's the Captain Marvel fliers noted above, and I'm pretty sure both Marvel and DC later had similar versions for other characters.

Maybe it's just me. I think it's a clever, fun way to promote a comic and wouldn't cost anything more than a little time to design. Hell, I designed my own HERBIE the robot back when I ran my old Fantastic Four fan site. My point is that it's not that difficult. Just take a few cues from a half century ago, and put together some new promotional material that no one is else putting out there!
Random question of the the day... what comic has been published by the most number of publishers? As in, what property has been run by the widest variety of publishers discounting foreign editions? (I should probably also discount individual works that are repeatedly re-adapted over and over -- like Alice's Adventures in Wonderland or 20,000 Leagues Under the Sea.)

A couple of examples spring to mind. ElfQuest started basically as a self-publishing venture. (WaRP Graphics literally stands for Wendy and Richard Pini.) Marvel published it for a while in the 1980s and DC has picked up some rights. Currently, Dark Horse has printed collected editions. Apple Comics and StarBlaze both had the title for a bit in the '80s as well. That's six US publishers who've run the series.

Another that I can think of is Groo. The character debuted under Pacific Comics, and soon after went over to Eclipse. Marvel had the title for a decade, and Image ran with it for a year. Graphitti Designs ran a special, and Dark Horse has printed them most recently, I believe. That's also six. Plus, IDW had an Artist's Edition version -- arguably, that might not count, but it could be a potential tie-breaker.

Interestingly, Star Wars does not have many comics publishers to deal with, despite a more robust publishing history. There's Marvel and Dark Horse, naturally. Blackthorne did a 3-D version in 1987, and Tokyopop did a manga version a couple decades later, but I think that's it.

Star Trek has actually been passed around more. It started at Western Publishing, but later hit Marvel and DC. Malibu had it for a short while in the mid-1990s, and Tokyopop has done manga versions of it as well. It's currently published by IDW.

Tarzan might be a good candidate, just based on the character's longevity. A lot of the major comic publishers have taken turns on the series: Marvel, DC, Dark Horse. Both Dell and Western took their turns. Malibu's and Blackthorn's names pop up again. NBM did some collected editions, and Williams Publishing based some books off Burne Hogarth's newspaper strips. Although technically illegal, Charlton did a short run in the mid-1960s too. That's ten publishers, for those of you keeping score.

What about The Shadow, another long-lived property? Here again we see Marvel, DC, and Dark Horse. Street & Smith did the original run here, though. Archie Comics also took a stab at the character briefly in the 1960s. Dynamite is the current publisher. Six again, it appears.

I'm drawing a blank on who else to check. I know several that have had two or three publishers like Airboy and Bone. There are a few more than float in the five-to-seven-ish range -- a lot of the bigger Disney titles and Conan, for examples. There are some, like Judge Dredd and Tintin, that I wouldn't even count since they didn't originate in the US -- America's versions would be the foreign editions.

So, Tarzan then? Tarzan's had the most publishers of any comic? That's really curious given how notorious the ERB estate has been with licensing the characters. I recall an interview from several years back where Roy Thomas complained a lot about the hoops they had to jump through with Tarzan, both before and after securing the license at Marvel, while Robert E. Howard's Conan was infinitely easier. (Which is partly how Red Sonja came about -- the Howard estate said something to the effect of "New characters? Sure, go ahead! Even if you do retain ownership of them!") But the restrictions of what Thomas could do with Tarzan severely limited his storytelling potential.
Header image of children in a classroom learning about comics
When I started getting into webcomics with any degree of seriousness, it was about 2004. I had known of webcomics before then, but I didn't really start reading any with any regularity until then. I recall thinking at the time that I was coming to the webcomics party exceptionally late. I mean, guys like Scott Kurtz, Jerry Holkins, and Mike Krahulik had been working for years at that point and they weren't even really the old guard. It already seemed like a crowded market, and I was thrilled when I could find the occasional webcomic that was JUST getting started.

But what I also noticed at the time was that I was largely on my own when it came to finding webcomic news. None of the usual comics news sites were reporting on webcomics with any regularity. Hardly at all, in fact. So what news I found was generally what was being posted by the webcomikers themselves underneath their latest strip. One of the reasons I started my webcomics column over at MTV Geek was because no one else was reporting on webcomics in any capacity. When MTV Geek shuttered its doors in 2013, though, there was still pretty much nothing else. Gary Tyrrell was doing his webcomics blogging over at Fleen but that was never really been a place for news per se. It's even less significant now, since he's been more or less on hiatus for the last several years, and a brief note from earlier this year about the birth of his son suggests he's not likely to re-start in earnest any time soon.

So when I moved over to FreakSugar, that was still pretty much it as far as anything resembling webcomics news. Brad Guigar has been running a few outlets for webcomics discussions (notably Webcomics.com and ComicLab) but those are generally geared for people making webcomics. News there is very much geared to an audience that is NOT a typical comics reader. Tom Spurgeon would occasionally post something he came across on social media, but those were very much a small part of his focus before he passed away. When my FreakSugar contributions fell to the wayside, though, and my former Comics Alternative podcast co-host passing away in 2019, I didn't see much else beyond what I could scrape from individual creators' social media feeds.

In the past five years, we've seen a significant rise in more corporate efforts at webcomics, most notably with Webtoon specifically. That has come with some news coverage on more 'traditional' comics news outlets like The Beat or CBR. (As a curious aside, though, a search for "webcomic" on The Beat turns up exactly one article from 2025 and only two from 2024, but a similar search on "Webtoon" returns 22 results from 2025 alone, most of which cover various business agreements of the company.)

So, for me, here in 2025, most of my news about webcomics still comes from the creators themselves. Either creators I'm directly following, or from mutuals who re-share something from the creators. Pretty much exactly the same way I was getting webcomics news two decades ago. Well, back then, it was the creators' notes and subsequent forum discussions on their own websites instead of social media, but social media wasn't really a thing in 2004. (MySpace had only just launched in 2003.) So in twenty years, we've got a slight platform migration, but no real substantive change.

So what am I missing? Is there still no good source of webcomic news? Are readers still relying primarily on the creators themselves to let them know what's news? How are you learning about webcomics now?