But, you know, I get that not every artist is going to be able to draw like Chris Samnee right out of the gate. And I'm sure that Tom Taylor's earliest stories could use more than a little polish. And I know that comics is a hard business. An astoundingly hard business. An incredibly, amazingly, profoundly hard business. So if a creator's got a good hustle, is clearly passionate about what they're doing, and it's not something I've seen tried a million times before (Listen, do we really need another straight, white, male superhero? Marvel and DC really have done that ad nauseum, and I'd wager that your version -- no matter how inspired you think it is -- is not actually covering any new ground), I'll try to help out if/where I can.
What surprises me, though, is when creators -- even these new folks who are clearly trying to make their own comic for the very first time -- make some seemingly mind-bogglingly even-rookies-should-know-these mistakes. Let's cover a few of them...
- Credits -- Include the names of everyone who worked on the book. I just looked at two entirely different comics I picked up at convention a couple years back where no one was creditted at all anywhere in the book. Just a couple years later, and I have ZERO clue who worked on this or how to find more of their work. You want to use a pseudonum or something to protect your identity, that's fine, but put something in the book!
- URL -- If you list a website in your book -- and you absolutely should! -- make sure it works. Yeah, I get that there can be technical glitches that can cause sites to come down unexpectedly and you might not want to keep old sites up indefinitely but, again, I found multiple books that only came out a few months ago that A) used bad web addresses or B) used none at all.
- Website -- It's fairly easy to get a decent looking website these days even if you're not a designer or programmer. It's even fairly easy to set up an online shop. But I'm not encouraged to buy something if your website A) doesn't cite credits anywhere (see Rule #1), B) has links to pages that were set up in a template but you never bothered to fill in with actual content, or C) provides zero manner in which to contact you. Again, problems I found from recent purchases.
- Timing -- I know you're excited about your book and you think it's going to be the next Walking Dead. And I know you've read up about world-building and transmedia and marketing. But if this is your first book, you really don't need all that yet. Just work on the comic itself for now. You work on all those angles right at the start, you'll have a lot of extra shit lying around when your comic doesn't take off right away. I've got a goodie tote bag here with a promo comic, a white paper explaining a huge backstory, a button, five wrist bands, and a poster. But their Kickstarter for a $100,000+ animation project raised less than $10,000. It may eventually be awesome, but you're doing too much, too soon, guys! Make sure you get the basics in place and establish a fan base before doing all the things.
- Tabling -- Also, recalling where I saw some of these folks on the convention floor, I might suggest they probably paid WAAAAY too much for a booth, given their skill-set (mediocre at best) and level of notoriety (none). I don't know exactly what anyone was actually charged, of course, but I'm betting a table in Artist Alley would have been cheaper and they would've been more likely to make a profit. Or at least break even. I mean, if you see creators like Scott Snyder and Gail Simone -- who are popular and have lines of people waiting for autographs -- if you see them with just an Artist Alley table, what makes you think any random book by someone comic fans have never heard of is going to move so many copies that it warrants a full booth?
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